How to Catch a Magical by Samuel Thews
If you want to catch a Magical, you have to go about it the right way. You have to have the right tools, the right training, a certain disregard for danger and a flair for the dramatic. Oh, and it helps if you inherit your father’s wicked bounty hunter skills, which give you superhuman reflexes and senses. It’s really hard without the last one. Andromeda Nyx has all the skills to be a successful bounty hunter. But after five years of training and catching nothing but Flinks–the lowest-level Magicals, the kind that think it’s funny to steal just one sock from a pair and hide it somewhere in the garden–she’s itching for bigger game. When her mentor says going out on her own to catch a Sprite is too risky, she decides to freelance. When the Sprite she catches turns out to be a messenger, Nyx is chosen as an ambassador for the bounty hunters and must travel to the decrepit world of the Magicals, Himnara. While there, she is informed of a plot by Arcanus Emerson Kain—the leader of a rogue sect of Magicals—to invade Earth for a seemingly bizarre purpose: he wants to steal people. Along with her mentor Ridge, Nyx must find a way to stop Kain before his power becomes too great.